Ten years ago, Tetsuya Miyamoto had a dream to change the world through puzzles. In his classroom in Yokohama, KenKen was born.
Enter a world where puzzles matter. From Tokyo to New York, from the classroom to the puzzle page to the tournament floor, Miyamoto and the Machine takes you into the brain of the inventor and the players, all while scratching the intersections of education, business, and technology.
Miyamoto believes each puzzle tells a story, and KenKen is a story of a puzzle that started as a classroom activity and expanded to a global philosophy.
But when a puzzle is translated, mass produced, and sold around the world,
what happens to its story?
"A machine doesn't have heart. it cannot make shakespeare, beethoven, picasso. This is our world, it is for human being."
New York Times Puzzle Editor
"When you see an open square you want to put something in it. There is something about human nature that we want to fill up spaces."
"Sometimes it is just a puzzle. But other times, it feels like some form of abstract storytelling."
President KenKen Puzzle Company
"To get in a newspaper, I knew we needed a computer program. We needed to generate these things."
"The kenerator is an amazing piece of software. It's never made a single mistake."